System

Last updated 2 months ago

Systems are Polylith's deployable artefacts. They are the result of combining one base with multiple components and libraries.

Systems are the end goal of the Polylith architecture. They are the artefact(s) that we'll deploy in our local, test, staging and production environments.

Polylith's building block approach makes constructing systems both simple and fun. Once we've designed our base's API, then we just need to compose the right set of components and libraries which implement the functionality we've exposed.

Let's take a look at two complete systems:

A system with one base, two components and three libraries
A system with one base, five components and six libraries

Systems won't compile with exposed dependency studs, so valid systems always have a flat “roof” of libraries.

But what if your solution requires the horizontal scalability of several systems? Then you'll need an ecosystem.